Beginning


Hello there.

Introduction

Quite a while ago I decided to try and recreate a mini-game as a side-project, of a specific genre that I and my family adore. Make it less competetive, more customizable (esp. for level creators), less expensive and fun in general.

I wasn’t very active here but months later I decided to continue the efforts and thus for the Improve My Game (Jam) of 2023 planned out some time to make it playable. (Figured later I didn’t have as much time to do it (as I planned) but had (at least) the opportunity to improve my everyday life elsewhere :)

v0.1

(first version, below is what I quickly recall being problematic apart from regular dev tasks - implementation of many expected gameplay loop features, all graphics)

  • fixing positioning of player input (2 touch methods from previously imprecise calculations)

v0.1.1 - beginning of Img(j) 2023 (31-1.6.)

  • setup theming & started theming graphic elements (e.g. blocks)
  • added more block types (oval/circle, pebble)
  • remade initial level
  • created sounds for gameloop
  • prepared functions for ui manipulation

v0.1.2 (1-2.6.)

  • created sounds and code for despawning and evaluation
  • made batch loading of levels possible
  • adjusted sounds and fixed pitch infinite increase
  • added scoreboard (couldn’t fix node bug before deadline - slept after 2:00)

Planned Priority

  • chronological & custom level switching
  • fixing gameloop (e.g. adding, ball collector - functions already in place)
  • make all necessary sfx
  • incorporating musicality into game (on_hit modes, rhythm, layered music; song/midi follow is not certain to be impl.)

Additional Credits

Sage Sans font | sage SIL OFL ‘Whoosh’ Sound Effect from Pixabay

You can see how it went here: Youtube Short

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